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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InGameManager : MonoBehaviour
{
private static InGameManager _instance;
public static InGameManager Instance
{
get
{
if(_instance == null)
{
_instance = GameObject.FindObjectOfType(typeof(InGameManager)) as InGameManager;
if (_instance == null)
{
GameObject ingameManager = new GameObject();
_instance = ingameManager.AddComponent<InGameManager>();
}
}
return _instance;
}
}
private void Awake()
{
DontDestroyOnLoad(this);
}
}
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